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They offer a massive boost to the character at the highest red star levels, in the same way that relics do in SWGOH, but they are completely random to obtain. Every red star orb is a gamble, it could be a 1-red-star garbage character, or a 7-red-star god tier character, but the odds are severely stacked against you. You can pull worthless duplicates, and the stars are not "additive" - pulling 3 stars when you've already got 4 doesn't increase your stars. So MSF feels even more like a casino than SWGOH, by a significant margin. In fact, the YouTubers who spend thousands on red star orb openings openly exhibit the gambler's fallacy, talking about "seed theory", etc. Finally, "more content" - the ultimate criticism levelled at SWGOH. But MSF has only added two major game modes in the last 12 months, and one of those is alliance war. From what I can see, 99% of MSF's "content" is new characters, which we happily dismiss as "not content" in SWGOH. They do have Blitz, which enables you to spend far more time playing the game if you choose, and enables you to use literally all of your roster - I think an optional time sink, with trivial rewards, would similarly work well for SWGOH, and eliminate the "nothing to do" complaints.
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J Pow turns on the money printer and massacres all puts. Positions I'm thinking that a stream of bad news will overshadow the good news in the next few weeks. That said, December puts are a little risky because the timing will probably coincide with further good vaccine news, so slightly smaller positions here. The bulk of the position is in Jan puts as you can tell. For strikes, I just chose a few that make sense to me, along with a speculative $75p. I reinforce once again, with some exceptions, Wynn does not stay below $70 for long, so if the stock does drop bigly, I will be cashing out before it teases low $70's. Let me know what y'all think
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Myth #4: ranked modes have to be the same as casual modes Ranked modes in krunker are the standard 1v1 2v2, 3v3, etc but the casual modes are different. they have FFA, TDM, CTF, Point Capture, Confirmed Kill with coins, and so forth, there are tons of modes. but the one difference is that the casual modes are all in one votable playlist while the ranked modes are separated. you also join a match the moment you load into krunker. Myth #5: a game has to be heavily marketed to have a successful community, and only has one chance to succeed at launch. Krunker was once your average game without much of a community but became a cult sensation over time as the devs adapted to the community and supported it with features like a streamer partner program, referral links, community mods, cosmetic marketplace, user content contests, esports events, and so forth. theres still not much in the way of mainstream advertising but it manages to succeed enough that now its getting a steam release. Some other things Krunker does that I think keep its playerbase strong: you earn in game currency based on your performance in matches.